Published by on 1st December 2011
Over the last ten to fifteen yrs 3D visualisation and green-screen technology has become a demand in marketing. It has become so prevalent that it is rare to determine a commercial lately without the use of 3D visualisation or green-screen technology.
This technology gives several advantages, apart from the noticeable ‘visual eye-candy’ that green-screen and 3D provide, the technology also resolves many production difficulties, for instance, any logistical issues active in the shoot e.g. places come to be defunct as 3D and green-screen technology can put the actors in different location imaginable – digitally, On the moon, in a jungle, on a beach front and so on. The producer may be somewhere of the globe while the production team could be on another and the work may be discussed via ftp technology.
Green-screen technology entails shooting actors facing an uniformly lit green or blue wall or screen, this then enables digital software to get rid of the green or blue parts in the video and permits a designer to put (or composite) the actors in any circumstance conceivable. It’s unusual to find out a product commercial with no use of 3D visualisation, it’s employed so much due to the unique benefits it provides. The product may be lighted in a fashion that looks as good as real life, it could be animated in a lot of methods and have numerous digital effects integrated.
3D visualisation happens to be very popular in advertising, whether it is employed to create scenes and backgrounds or the entire ad. Several ad’s today require 3D characters instead of actors, which are produced in 3D visualisation software program like 3D’s Max, Cinema 4 D, or Maya. The method to create this sort of character work involves initially building the characters, then converting them to top, front and side view images. Then these drawings are used to model the characters in 3D software. Next the 3D models are textured and then boned and then skinned. The character requires bones which deform the ‘mesh’ in a realistic way, the bones are put within the character mesh and then the mesh is skinned, this implies when the bones move the mesh deforms with it suitably. As soon as this is done the character may be animated making use of the bones. After the scene is animated and all necessary elements are added, the scene is lit and the final scene is ‘rendered’, this means that each frame is created with the lighting and materials effecting the scene so it seems polished and realistic.
http://www.bukisa.com/articles/506598_utilizing-3d-visualisation-and-greenscreen-technology-in-marketing
Published by on 27th September 2009
The most popular and most successful form of interactive programs in the world wide web are games. This is because they are not only beneficial in term of mind growth, they also allow social relationships to be fostered even if it is virtual. They are addictive, fun, intriguing and not to mention, readily available to anyone. All of these are important aspects in internet application as stated by Jonathan Boutelle, CTO of Uzanto.He has discussed the game inspired techniques of online casual games incorporated in Mindcanvas, a survey application and SlideShare, a social sharing application for interactive slideshows. Both of which he says, has the charisma of an online game.
There are a lot of controversy sorrounding “tagging” in the net applications data base. In his presentation, founder Thomas vander Wal, who also happens to be an expert in web information and applications architectural designs discussed that the current status of the tag industry actually allows for us to augment the idea of existing policies and pratices without hindering the path to new alternatives.
He also said that today, it is much more difficult to organize web contents and assures that his well developed tag allows for easier navigation.He also said that tagging allows user to double check web information first hand and that it allows free and personal thinking to be dominant.
Remember when we were kids and we used to love playing tags? Well were all grown up now but were still fond of playing the game although in a much more complex environment. In the past there were tremendous attention spot lighted on the idea of internet tagging. The deal was to ask individuals to associate words or phrases with the given summary provided on a web content and as if like magic, after quite some time you will be able to create a web organization which pretty much makes everything easier to find in a pulse. The word tagging pretty much sums up the nature of the sites wherein this process is implemeneted, and by the look of things, it is working even though that is an oddity in itself.
Yahoo offers the entire surfing population to access a graphic or visual dominion easier compared to everything and anything else that came before it. For the first time the components of a Flash program and the user friendly nature of an Ajax is merged to create and HTML based program that is beyond anything else that was created before. The easy uploads and easier theme designs made Flickr an instant hit among the art world seeing that they are now able to share and network their creations in a much more tolerant not to mention popular market in the web.Flickr just changed the face of web applications forever
We give you the first of the Web series, the Web 1.0 applications. It is basically monolithic in nature. It is made up of HTML only making use of amateur interface of a page-based model. This particular program is known to frustrate users seeing that it far from being simple and easy to navigate. There are times when certain online applications could be made out using Flash but well all know that is stand-alone and pretty much has its own dominion that is not a part of other web sites.
Flash offers a wider range of designs and is much more fun to make use of but because of its isolation, it is often rendered to be very limited in term of functionality.